Level Design with Blender and Unity 3D Online Course

Level Design with Blender and Unity 3D Online Courses in South Africa

 

Design your own worlds and work with them in Unity 3D. Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that's interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more. 2KO International Group provides IT & business training courses for learners of all levels, and is also a top-rated, certified supplier of online IT courses from the comfort of home or work.

 

Develop your level design skills to the highest standard

Understand game level design in both conceptual and practical terms

Design 3D models for game levels

Create textures through Photoshop

Construct and operate a full game level on Unity 3D


Construct multi-level games using versatile programs
Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you're still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.

Course Overview
This course includes over 66 lectures and 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. If your interests lie in level design, 3D modelling or texturing, then this course is for you. You'll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level. You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you'll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking. Reviews and quizzes have been incorporated into each section of this course so that the material covered is constantly refreshed. On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

 

Class Curriculum

 

Introduction to the Course

What is Level design

Setting goals and getting references

Planning out your level

Draw out a level in Photoshop

Review of Designing a Level

Section 1 Quiz

 

Modular Design in Blender 

Modular Design and Modeling Introduction

Modular Design and Asset List

Navigating in Blender and Basic Object Manipulation

Making the Floor Piece

Making the Ceiling Piece

Making some Wall Pieces

Making the Wall End and Wall with Opening Pieces

Making the Catwalk Pieces

Modular Design Review

Section 2 Quiz

 

Creating the Focal Point 

Creating the Focal Point Introduction

Designing the Focal Point

Making the Focal Point

Adding Detail to the Focal Point

Focal Point Review

Section 3 Quiz

 

Creating Props 

Creating the Props and Miscellaneous Objects Introduction

Why and how to fill in a level

Making the Box

Making a Table

Making the Variations of Props

Making the Miscellaneous Pieces

Review of Props and their Uses

Section 4 Quiz

 

Texturing our Level 

UV unwrapping Introduction

Texturing Overview

UV unwrapping Modular Environment Pieces

UV unwrapping Props

UV unwrapping miscellaneous Pieces

UV unwrapping the focal point

Putting UVs in a atlas and other ways to reduce textures

Improving the Prop Layouts

Baking AO

Texturing Review

Section 5 Quiz

 

Creating Textures

Creating the Textures Introduction

Creating Textures and Color Theory Overview

Creating the Wall Texture

Creating the Catwalk Texture

Creating the Ceiling and Floor Texture

Creating the Box Texture

Creating the Table Texture

Creating the Pillar and Fuel Canister Textures

Creating the Base Texture for the Focal Point

Adding Detail to the Focal Point Texture

Creating Textures Review

Section 6 Quiz

 

Building the Level in Unity

Building the Level with Unity Introduction

Intro to Unity

Exporting FBX and creating Unity Project

Exporting the Modular Environment Pieces

Exporting the Props and other Pieces

Importing Focal Point Texture and Creating a Material

Importing the rest of the Textures and Creating the other Materials

Making a Focal Point Prefab

Making the Rest of the Prefabs

Creating the Terrain

Making the Platforms

Placing the Platforms and Platforming Sections

Creating the First two Buildings and Interiors

Creating the Final Building and Interior

Adding the Props to the Level

Lighting The Level

Finishing Touches

Building the Level Review

Section 7 Quiz

 

Conclusion 

Course Review

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